A field notebook for product people
You screenshot great UI and sharp ideas, then never see them again. Specimen reads each one, pulls out the actual insight, and files it into a queue you'll revisit. Designed, built, and shipped solo.
I cut my teeth on enterprise software in India: front-end engineering at IBM, then design at Revature, where a blank Figma file became a shipped curriculum platform and I learned what owning a product end to end really takes.
Then I moved to Dublin for Interactive Digital Media at Trinity College, a year spent slowing down and studying the craft: motion, sound, and the small moments that make software feel human. More recently: an internship at Napblog and a UX mentorship at UX Tree. These days: the Media and Policy team at Accenture UK and Ireland.
Five projects spanning product, interaction, and systems. Miniature covers here, the full stories inside.

600 LatinumGuaranteed
1.5M ParsteelGuaranteed
Spy
Samurai
Cowboy
Scientist
Cyborg
WitchEnterprise work, research, and products I built myself, end to end. Five picks below, the rest available on request.
You screenshot great UI and sharp ideas, then never see them again. Specimen reads each one, pulls out the actual insight, and files it into a queue you'll revisit. Designed, built, and shipped solo.
Older, weirder, and off the front page.
Nine more projects from 2018 → 2022 live in the vault.
I'm Rahul Ramesh. I work across three things: design, building, and storytelling. As a designer, I turn complex problems into products that feel obvious to use, and I sweat the small moments: the tap that feels crisp, the transition that breathes, the copy that lands.
As a builder, I don't stop at the handoff. With AI as my engineering team, I take ideas all the way to live products, from the design to the code to the deploy. And as a storyteller, I believe good design and a good narrative are the same skill: a product is only as strong as the story behind it.
I started as an engineer at IBM, switched to design in India (Revature, Azure Soft Tech, and freelance work on the side), then moved to Dublin for a master's in Interactive Digital Media at Trinity College Dublin. Most recently, an internship at Napblog and a UX mentorship at UX Tree. These days I'm on the Media and Policy team at Accenture UK and Ireland.
When I'm off the design clock, I'm shouting at the TV during a Manchester United match, or rallying friends to believe top four is just around the corner.
Ten fixtures across eight seasons. Click any row for the match report.
The current fixture: a spell on the Media and Policy team at Accenture UK and Ireland. Match report to follow at the final whistle.
A home fixture played over the wire: a remote internship out of Dublin, working across UX, UI, and web design.
That Richie Jerimovich arc: nineteen months behind the counter in Dublin, designing logos on the side. What service taught me about being a designer ended up as its own essay.
The academy fixture: a mentorship redesigning the Star Trek Fleet Command Web Store search experience, with guidance from senior designers and a final showcase. The full match report is on this site as a case study.
A year out of industry, on purpose: the M.Sc. in Interactive Digital Media at Trinity College Dublin, spent slowing down and studying the craft of motion, sound, and the small moments that make software feel human.
Shipped product UI for a learning platform training 10k+ early-career devs: rebuilt the assessment flow end to end, redesigned the admin console, and introduced a design system that outlived my tenure.
The fixture that ran alongside all the others: three-plus years of freelance design, played from wherever there was wifi. Market research, UX design, and whatever else the brief called for.
Full-time UX and UI work at Azure Soft Tech Solutions, played remotely from India: the seasons when every fixture was behind closed doors.
A loan spell rather than a transfer: four months in residence at 10kdesigners, played mid-season while the Azure Soft Tech fixture was still running.
First professional gig, and it was engineering rather than design: building front ends at IBM in Chennai, HTML and CSS all day. The switch to design came later, but the code habit never left.
Two elevens: the skills on the left, the tools they play with on the right. Tap a player for the detail, drag one to make a mess.
The micro-moments. Taps, transitions, sounds, haptics. This is where I live.
Before I was designing interfaces I was memorising scorelines. These are the nine matches built into my DNA, the ones I've re-watched on grainy YouTube rips at 2am more times than I'd like to admit.
Sheringham 91', Solskjær 93'. The Treble. Before my earliest memory. I've been catching up ever since.
2–0 down after 11 minutes. Keane's masterclass in a shirt he knew he'd never wear in the final.
Rain, Ronaldo's header, Terry's slip, Van der Sar's save. A penalty shootout that aged me four years.
Owen 96'. The only goal he'll be remembered for at United, and the only one he needed.
Rooney's overhead. Old Trafford heard an involuntary sound I've never heard from a crowd since.
Young×2, Rooney hat-trick, Nani, Welbeck, Park. The scoreline that doesn't need a sentence.
Van Persie's volley. Ferguson's last league title. The final Monday of an era, and we knew it.
Rashford 94' pen. Down 2–0 from the first leg, kids on the bench. Impossible is a suggestion.
Ten goals, one last walk to the touchline, 26 years. A goodbye that wouldn't sit still.